AI Insights · Timothy · July 2022
Top 5 Shooter Games on iOS in Egypt, Q2 2022
An overview of the performance of the top 5 shooter games on iOS in Egypt during Q2 2022, highlighting weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 shooter games on the iOS platform in Egypt exhibited diverse trends in downloads, revenue, and active user metrics. Here’s a closer look at each game's performance based on data from Sensor Tower.
PUBG MOBILE
Throughout Q2 2022, PUBG MOBILE saw fluctuations in its weekly revenue, peaking at approximately $79K in late April. Weekly downloads were relatively stable, averaging around 9K, with a slight increase in late June reaching 9.6K. The game’s weekly active users varied, with a peak of 237K in early April and a notable dip to 181K in early May, before stabilizing around 222K by the end of June.
Call of Duty®: Mobile
Call of Duty®: Mobile experienced modest weekly revenue, peaking at about $2.9K at the end of March. Weekly downloads showed a general upward trend, starting from 2.4K in late March and increasing to 2.7K by the end of June. The game’s weekly active users fluctuated, with a peak of 22K in late April and a low of 18K in mid-June, ending the quarter around 20K.
Zooba: Zoo Battle Royale Games
Zooba: Zoo Battle Royale Games had a significant spike in weekly revenue, reaching approximately $1.7K in the final week of June. Weekly downloads were relatively low, averaging around 700, with a peak of 1.2K in early April. The weekly active users for Zooba gradually declined from 4.9K in early April to about 3.2K by the end of June.
Free Fire: 7th Anniversary
Free Fire: 7th Anniversary saw modest weekly revenue, with a peak of $1.1K in mid-April. Weekly downloads were consistent, averaging around 1.7K, with a peak of 2.5K in late June. The game’s weekly active users showed growth, starting at 32K in late March and reaching nearly 40K by the end of June.
Apex Legends Mobile
Apex Legends Mobile, launched in mid-May 2022, had a strong start with 90K downloads in its initial week but saw a steep decline to around 1.6K by late June. Weekly revenue peaked at $1.2K in late May and then trended downward to about $412 by the end of June. The game's weekly active users also started high at 71K in its first week and decreased to 12K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.